Need for Speed Underground 2 Recompiled: 27,000 Functions Lifted from x86 to C as Native PC Port Roars to Life
The rain-slicked streets of Bayview are running natively. Using pcrecomp, developer codepdbh has statically recompiled Need for Speed Underground 2's x86 binary into 8.9M lines of C with zero lift failures, achieving native Direct3D 9 rendering and paving the way for an ARM64 Android port.