Project Midas: GoldenEye 007 Runs Natively on PC at 120 FPS, and 1.0 Is Nearly Here

GoldenEye 007 is running on PC as a native port, not an emulator. Project Midas delivers 120 FPS, an 80 degree FOV, reticle colours, a mod loader, co-op and multiplayer profiles, and a five hour showcase says 1.0 is close.

Project Midas: GoldenEye 007 Runs Natively on PC at 120 FPS, and 1.0 Is Nearly Here

GoldenEye 007, the 1997 Nintendo 64 shooter that turned a generation of kids into secret agents, is now running on PC at 120 frames per second with an 80 degree field of view. Not streamed. Not emulated. A native port, built from the game's own code, and it is close to a 1.0 release.

That is the promise of Project Midas, and the evidence is now impossible to ignore. On August 27, 2026, GoldenEye modder Adam (@AdzyIn3D) posted a clip of the game running on PC at 120 FPS, and it did 497,000 views. The features he listed read like a wish list that was never supposed to come true: reticle colour options, modern PC enhancements, smoother gameplay, and more on the way.

GoldenEye 007 running on PC at 120 FPS + 80 FOV. This is just the beginning. Reticle colour options. Modern PC enhancements. Smoother gameplay. Plenty more being worked on. Project Midas is already starting to feel insane.Posted by AdzyIn3D (@AdzyIn3D) August 27, 2026
Project Midas logo
The Project Midas logo, built around a satellite dish and a crosshair, in the blueprint style the team has been using for the project's branding.

What Project Midas Actually Is

Project Midas is a native PC version of GoldenEye 007. It is built the way the best of this scene is built: from the game's own decompiled source, not a compatibility layer pretending to be an N64. The practical difference is enormous. Emulators reproduce the console in software and hope the game cooperates. A native port is the game, recompiled, so resolution, frame rate and field of view stop being museum pieces and start being settings.

According to the feature list attached to the reveal, the port already covers the fundamentals PC players have wanted for years: a widescreen field of view up to 80 degrees, 120 FPS, the option to recolour the reticle, and a set of modern enhancements aimed at making the controls and the camera feel like a shooter from this decade instead of 1997. The developers are explicit that this is only the start.

The line that matters: "GoldenEye 007 running on PC." Not a re-release, not a remaster, not a subscription tier. The actual game, running on the hardware you already own, at a frame rate the original could only dream about.


How This Became Possible

Project Midas did not appear out of nowhere. It is the visible tip of a longer effort, and the foundation was laid in 2026. The GoldenEye 007 decompilation reached 100% completion on August 17, 2026, which turned the retail ROM into a fully matched source tree. Once a game is decompiled, static recompilation tools like N64Recomp (by Mr-Wiseguy) can translate the original machine code into C that builds and runs natively, with the RT64 renderer handling the modern presentation.

That same wave already produced working native ports. GoldenRecomp brought the game to Windows, and GoldenEye64Recomp extended it to macOS and Linux, with Metal on Mac and Vulkan on Linux. The point those projects make, in bold letters, is that this is not an emulator: the game's original MIPS code is translated and executed natively, and the clean build can even recompile roughly 3,000 of the game's functions from your own ROM in about two seconds at first launch. Project Midas is the polished, feature-rich member of that family, and the one built for players who want mods, co-op and modern settings rather than a technical curiosity.

As with all of these efforts, the repositories ship no Nintendo, Rare or Bond assets. You supply your own legally dumped cartridge, and the port does the rest. That clean-room approach is what keeps these projects on the preservation side of the line while still giving players a version of the game that finally behaves like modern software.


What Is Actually In It

The clearest picture of Project Midas came on October 14, 2026, when Redvox57 Productions streamed a five hour "Project Midas potential 1.0 release version showcase." By the description's own words, the project is "near its 1.0 version," and if the stream went well, "expect a release date in the very near future." The chapter list doubles as a feature tour:

  • Settings breakdown: the full configuration surface, the part that turns the game from a fixed 1997 experience into something you actually tune.
  • Game showcase: the campaign running natively, at speed, in widescreen.
  • Co-op mode: the split-screen co-operation GoldenEye players asked for and never quite got.
  • Mod support and a mod loader: the piece that gives the game a future, because the community can keep building on it.
  • Multiplayer presets and profiles: saved setups for the local deathmatch scene that kept the original alive for decades.

Mod support is the headline. GoldenEye 007 has one of the most dedicated modding scenes in gaming history, and a native PC port with a first-class mod loader means that work finally has somewhere permanent to live, instead of being tethered to an emulator or a console that is quietly ageing out.

GoldenEye 007 running natively on PC via Project Midas
Project Midas running the campaign natively on PC during the reveal stream: clean widescreen presentation, the watch HUD intact, and the ammo counter sitting at 7 / 71.

The Frame Rate Joke Everyone Made Immediately

There is a reason the 120 FPS number got so much attention, and it is not just the smoothness. The original GoldenEye 007 was famous for its frame rate, and not in a good way. In busy scenes, with explosions on screen and four players in split-screen, the game could crawl. The replies to Adam's clip said it best. One user put it plainly: you are not a true GoldenEye fan unless you can guess the frame rate of this scene on the N64, and then answered their own question. It was three.

Going from single digit frame rates to a locked 120 is the difference between nostalgia and playability. It is also the clearest possible argument for native ports over a re-release that would have shipped the same old limitations behind a new price tag.


Why This Matters

GoldenEye 007 has never had a proper re-release. The rights are split across too many parties, the original code was tangled with licensed film material, and for most of the last decade the only way to play it was to track down aging hardware or run it in an emulator and accept the stutter. An entire film franchise and one of the most influential shooters ever made sat in a vault because the paperwork was inconvenient.

The community did not wait for the paperwork. They decompiled the game, tooled up the recompilation pipeline, and now they are shipping a version that runs at 120 FPS with mod support and co-op. That is the pattern we keep writing about, and GoldenEye is one of the strongest examples of it yet. Preservation, in practice, is not a museum. It is people rebuilding the things they love, on hardware that lets the work outlive the platform it was born on.

Project Midas is not out yet, and the developers have not named a date. But a five hour showcase one week before a release date announcement is not a hobby side project anymore. It is a launch in progress, and it is happening without permission.


How to Follow

  • Redvox57 Productions is running the showcases and will announce the release date. The project Discord is listed as "TBA" in the stream description.
  • AdzyIn3D (Adam) is the GoldenEye modder behind the gameplay reveals and the 120 FPS clip that made the rounds.
  • Mod authors: the stream description asks creators to reach out, which is a strong signal that mod support is meant to be used, not just shown.